Are video games too expensive?
Are video games too expensive?
Warren Spector, video game industry giant, thinks so. During a recent interview, he said: “We’ve been a niche medium that over-charges for its product and therefore generates a lot of revenue which makes us a little bigger than Hollywood, which is crazy.”
Let’s compare:
- In 2000, a ticket to the movie theater averaged $5.39 while today, it averages $7.20. (According to BoxOfficeMojo.com) That’s a 133% increase in price.
- In 2000, Deus Ex (one of Spector’s games) sold for $49.99. Today, the full retail price for most games is $59.99. That’s a 120% increase in price.
So, movies have gone up in price more than video games over the last 8 years.
But, the more important fact all comes down to revenue — not just price point. In 2000, the Academy’s movie of the year was Gladiator. It’s for sale at Walmart on DVD for about $13. How about Deus Ex? Amazon / E-Bay has listings as low as $1.99 and as high as $4.99. Wanna bet if there is any royalty payment going to the publisher for those copies?
And, how many retail channels were there for Deus Ex? Let’s see …. there was retail and rental. For the video game industry, rental only involves a single royalty payment, so you pretty much get just one – retail. And, after the first 6 months, you pretty much see little to no revenue coming in.
How many retail channels for Gladiator? Well, you had the theatrical release. Then there is alternative releases through airlines, pay-for-view hotel, cable / satellite pay-per-view, premiums channels (i.e., HBO, etc.), network syndication (i.e., ABC, TBS, etc.), re-release on Blu-Ray disc, director’s cut re-release, etc. etc.
Would consumers be happier with lower prices? Yes. Should game developers / publishers look for opportunities to lower price? Yes. Absolutely. Should Warren Spector’s Disney Interactive and Media Group (DIMG) lower prices when they lost money last year? No. Should individual development shops get a lower $ per unit sold? No.
If you don’t fix the retail channel, you won’t fix the problem. And if you don’t fix the revenue opportunities, you won’t fix the problem. It doesn’t come down to just price per unit… it comes down to changing revenue opportunities for video gaming.