Apple iPhone vs. Nintendo DS: Iwata Speaks Out
Following their most recent financial period, Nintendo’s CEO Satoru Iwata was asked the following question:
Question: I’d like to ask about your company’s online strategy as a whole. During the last Game Developers Conference, so many third parties were showing iPhone applications that I expected a surge in their download sales. How does President Iwata evaluate iPhone? How do you feel about the current situation of Nintendo’s WiiWare and DSiWare? What is your future prospect?
Answer: People often said that Nintendo and Apple share much in common and I’ve often been asked how I feel about Apple products because I myself have been using Apple products.
Quite recently, media have been reporting that iPhone is a rival to Nintendo DS, but I do not strongly agree mainly because of the difference in the customers. For the customers with whom we have the most strength, it must be rather difficult for Apple to reach, and for the customer base where Apple has the biggest strength, Nintendo products would have a hard time in receiving their appreciations.
About online sales in general, if people ask such extreme question as, “Do you think that 20 years from now, customers will still be visiting retail outlets in order to purchase the majority of software in packaged format?”, I will then have to answer, “well, perhaps, the situation will be different.” However, if I am told, “within a couple of years from today, there will be no retail outlets which will be selling packaged software,” my reaction must be, “there’s got to be something wrong with that assumption because I do not believe people’s behaviors can change in such a short time.” …
I think his answer demonstrates two blinds spots from Nintendo’s perspective:
- On the DS vs. iPhone front, Iwata believes that the different demographics for these two devices is sufficiently different that he can continue to rely on the DS dominating as a portable gaming device between the two. As I’ve stated on this blog before, my own son asked me for an iTouch to replace his own DS. He sees a huge advantage over Apple’s App Store, and he really enjoys the form factor much more – especially with the accelerometer. You’d think that Nintendo’s own success with the Wii would make them think of that too, but alas, they seem to be publicly saying that the DS is fine just the way it is. After all, the newly introduced DSi isn’t terribly different than previous generations.
- On the connectivity front, I think Iwata has it totally wrong. I wonder what the CEO’s of the music industry said about digital tracks during the time that physical retail CD packages were so successful? I wish he would elaborate on what he thinks the ‘advantages’ are for physical retail products. In my mind, there are huge downsides including the cost of goods sold (i.e., physical packaging), fixed cost vs. variable cost, lack of monetization model flexibility, etc.
Sometime over the next few weeks, Capgemini will be releasing a Video Game segment POV (point of view). In that POV, we will be highlighting a number of the points above along with some other broader points about consumer behavior. I will also be attending E3 June 2-4… I do hope that I have the chance to speak with someone at Nintendo during the conference, because I really do believe that the answer publically espoused in this response should not represent the future thinking of Nintendo. If it does, I believe they will be dramatically hurt by the expanding Connected Entertainment revolution.
Answer: People often said that Nintendo and Apple share much in common and I’ve often been asked how I feel about Apple products because I myself have been using Apple products.
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